It’s hard to tell exactly what the plan was with Disney’s new video game, Epic Mickey, out for the Nintendo Wii. Of course it’s a platformer — “platforming” has a rich heritage of successful, exciting games, where the basic premise involves getting your character (in this case, Mickey Mouse) from Point A to Point B by jumping — platforming — from space to space. Epic Mickey’s genre is filled with classics from the 8-bit and 16-bit era like Super Mario Bros. and Sonic the Hedgehog, and is paired up against modern-day critical-darling or smash-hits like Super Meat Boy and Psychonauts. The first thing you should know is that Epic Mickey is in no way a learning kid’s game. There is very little in the way of educational value outside the incidental lessons one learns from falling off a cliff over and over.
The second thing you should know is that Epic Mickey is incredibly frustrating to control for an adult with a lifetime of video game playing, much less a youngster who might not be used to the advanced and often finicky control scheme. The truth is that these awful controls and the fact that it’s not a learning kids game effectively breaks Epic Mickey. Read the rest of this entry »

